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  • Help wanted
  • Revshare
  • Being planned
  • For-profit

Player centric RTS

# Player Centric RTS

## Introduction
Hey, my Name is Daniel. I'm 20 years old, live in switzerland and I'm an intermediate Unity Developer. I work as an Application Engineer and In my studies to become a Diplom. engineer application engineering.

Since I have one day per week where I'm not working my regular job, I have more time to work on my future dream job which is game development.

With this time I'd like to get some games published to be able to apply to a game studio after my studies.
I first want to make sure my game idea is feasible for a ~6 month MVP.

## Basic Idea
It is a RTS, but you don't see the whole map, you control a hero-like character and the camera is fixed onto it.
They player can then build structures and recruite troops.

The map is always a procedurally generated island. That consists of multiple so called **Empire Points** which a player can capture. Every empire point has a specific region that it unlocks. You can only build on regions that emipire point you own.

The player can die unlimited times, as long as he has a emipre point left. After losing his last empire point and dying he will lose the game, the remaining players will continue until one player wins.
One match consists of about 8 players.

More infos in the workflowy document at the top.

## Roles looking for

### Game Designer
I'm looking for a game designer that has a bit of experience with preferably rts games.
With him I will mainly discuss the systems and improve the current concept.

### Visual 2D Artist
Ofcourse the game needs some art. The game is 2D. There is no prefered art style. Just show me what you got.

### Programmer
I'd like to have a second programmer besides me to increase the products quality through code reviews. What you should bring is ofcourse experience in C# and Unity. Perfect would be some real time networking knowledge with probably Photon PUN.

## Interested?
join the discord: https://discord.gg/yG3Cgzu

GENRES
  1. RTS
  2. STRATEGY
PLATFORMS
  1. WINDOWS
SKILLS
  1. 2D-ARTWORK
  2. REAL-TIME-NETWORKING
  3. UNITY-PROGRAMMING
  4. MECHANICS-DESIGN
  1. CLOSED SOURCE
  2. UTC +1 (CET / WAT)
  3. Zurich, Schweiz

Posts

HELP WANTED
  1. REVSHARE
  2. PART-TIME
  3. STUDENT OR HIGHER
  4. REMOTE
  1. GAME DESIGNER
  2. PROGRAMMER
  3. VISUAL ARTIST
  4. 2D-ARTWORK
  5. REAL-TIME-NETWORKING
  6. UNITY-PROGRAMMING
  7. MECHANICS-DESIGN

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