Facets (working title) is a 2D turn-based JRPG currently in development. Inspired by games such as Final Fantasy and Chrono Trigger, the game has a heavy emphasis on a progressively unwinding story set in a fantasy medieval world with multiple detailed characters, locations and key items.
As of February 14, 2019, the game has a fully complete original coding framework, over 20 pages of script written, multiple original songs created and portrait art for major characters.
This build is inspired by the American-Novel "A Song Of Ice And Fire" and the HBO Show "Game of Thrones". This creation is only planned for a showcase and to be a detailed build and a side by side comparison to Castle Black of The Nights Watch.
Bomb in the office is a puzzle game for the HTC Vive, You are part of the bomb squad police, you were called to defuse a bomb inside a office. Find clues around the office that they left behind if you don BOOM! Each time you start the level again or die the bomb and clues will be in another location for you to find. I did work on this project for two month but then stopped. I still have some of the voice over files and sound affects. but none of the programming files sadly.
I am making a 2D multiplayer (up to 4 players locally) arena shooter in Godot. What I'm looking for is help to create graphics, music and sounds.
Demo: https://www.youtube.com/watch?v=VBjm3sMQwoU
GRAPHICS: I wish for the graphics to be in a 16 bit style
MUSIC: I have an example track which indicates the style of music, if you're interested I can send it to you.
SOUND: Right now I am using placeholders but I would like original audio as well.
Contact: zicho on reddit or freenode
Hi! I've been looking into techniques related to how Splatoon creates its' paint. I've wanted to recreate basic splatoon mechanics (like a third person/platforming mix of paintball) as a hobbyist project. I'm looking for one or two other programmers to work with me on this.
Generally I would prefer to work with Unreal Engine 4 (starting off with blueprints for prototyping and later changing it to c++ for optimization). However I'm quite happy with Unity 3D as well :)
My Discord: Agent#8875
At this moment the game is skill based RPG, in the Game design and theory phase. The game worlds have been created and a working system that should convert to computer script easy is already set. Races are also fleshed out and ready for the final touches before their birth into the digital world.